API Reference / @gtkx/gl / clientWaitSyncLoop
Function: clientWaitSyncLoop()
clientWaitSyncLoop(
sync,flags,timeoutNs):number
Defined in: overrides.d.ts:43
Blocks until a sync object is signaled or the timeout elapses, looping over glClientWaitSync in bounded chunks so long waits are not truncated by the driver's per-call limit.
Parameters
sync
The sync object (fence) to wait on.
flags
number
Flags controlling the wait, such as flushing pending commands on the first call.
timeoutNs
number
The total time to wait, in nanoseconds.
Returns
number
The status of the sync object: signaled, condition satisfied, or timeout expired.