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API Reference / @gtkx/gl / getShaderPrecisionFormat

Function: getShaderPrecisionFormat()

getShaderPrecisionFormat(shadertype, precisiontype): [number[], number]

Defined in: generated/commands.d.ts:2720

void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)

Provided by GL_VERSION_4_1.

Parameters

shadertype

number

GLenum, group ShaderType

precisiontype

number

GLenum, group PrecisionType

Returns

[number[], number]

Tuple of range (GLint *), precision (GLint *)

See

https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGetShaderPrecisionFormat.xhtml

Released under the MPL-2.0 License.