API Reference / @gtkx/gl / specializeShader
Function: specializeShader()
specializeShader(
shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue):void
Defined in: generated/commands.d.ts:5326
void glSpecializeShader(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
Provided by GL_VERSION_4_6. Registry note: Reuse GL_ARB_gl_spirv Also known as glSpecializeShaderARB.
Parameters
shader
number
GLuint, object class shader
pEntryPoint
string
string
numSpecializationConstants
number
GLuint
pConstantIndex
number[] | Uint32Array<ArrayBufferLike>
GLuint[] | Uint32Array, length numSpecializationConstants
pConstantValue
number[] | Uint32Array<ArrayBufferLike>
GLuint[] | Uint32Array, length numSpecializationConstants
Returns
void