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API Reference / @gtkx/gl / specializeShader

Function: specializeShader()

specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue): void

Defined in: generated/commands.d.ts:4761

void glSpecializeShader(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)

Provided by GL_VERSION_4_6.

Parameters

shader

number

GLuint, object class shader

pEntryPoint

string

const GLchar *

numSpecializationConstants

number

GLuint

pConstantIndex

number[] | Uint32Array<ArrayBufferLike>

const GLuint *, length numSpecializationConstants

pConstantValue

number[] | Uint32Array<ArrayBufferLike>

const GLuint *, length numSpecializationConstants

Returns

void

See

https://registry.khronos.org/OpenGL-Refpages/gl4/html/glSpecializeShader.xhtml

Released under the MPL-2.0 License.