API Reference / @gtkx/gl / getShaderPrecisionFormat
Function: getShaderPrecisionFormat()
getShaderPrecisionFormat(
shadertype,precisiontype): [number[],number]
Defined in: packages/gl/src/generated/commands.ts:3846
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
Provided by GL_VERSION_4_1. Registry note: Reuse commands from ARB_ES2_compatibility Also provided by the GL_ARB_ES2_compatibility extension.
Parameters
shadertype
number
ShaderType
precisiontype
number
PrecisionType
Returns
[number[], number]
Tuple of range (GLint[], length 2), precision (GLint)